
BTEC CREATIVE MEDIA - L2 & 3
BTEC CREATIVE MEDIA - L2 & 3






Unit 69: Drawing Concept Art for Computer Games
Deadines: Task 1: 14th Oct - Task 2: 7th Dec - Task 3/4: 7th Jan 2019















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Scenario: You are an independent/freelance Video Game Concept Artist. You have been asked to write an article for a new Digital games development magazine discussing the purpose of Concept Art within the games industry and afar. As a freelance artist you have also been asked to share your own ideas for a future computer game including concept art that surrounds your thoughts on characters, environments and objects. What with this being a professional magazine that will be viewed online by the public, it is important to take note of how you shall present your work to a near professional standard.
Task 1
A new magazine for games development has been launched and the first issue will discuss the purpose of
concept art. This will help you demonstrate understanding of concept art and how it is used to visualise
ideas.
You will need to:
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Research and discuss the use of concept art in games
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Research different concept art examples for the article
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Write the article, commenting on styles and purpose of examples you have provided.
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Lay the article out effectively with example images.
Task Summary:
An introduction to the purpose of concept art in games using the correct terminology Using different research methods to discuss the use of concept art in games.
Research for examples of different concept art for the article
When writing the article comment on the styles of the examples you have provided and their purpose in the stages of the concept.
Lay out the written article effectively and professionally using Photoshop or Indesign with example images.
Reference all images and sources.
EVIDENCE: A Magazine Article. Images and short Picture & Profile of the Artist
P1, M1, D1
DUE DATE: 14th October 2018
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Useful Websites to help you:
https://conceptartempire.com/what-is-concept-artist/
https://people.southwestern.edu/~bednarb/su_netWorks/projects/malone/MaloneEAP3.html
https://www.gamasutra.com/view/feature/185676/the_aesthetics_of_game_art_and_.php
https://www.utterweb.com/blog/design-elements-in-online-gaming/
https://www.idtech.com/blog/different-types-of-video-game-genres
http://www.gamepeople.co.uk/styles.htm
https://gamedevelopment.tutsplus.com/articles/picking-a-color-palette-for-your-games-artwork--gamedev-1174
https://www.gamasutra.com/blogs/HermanTulleken/20150729/249761/Color_in_games_An_indepth_look_at_one_of_game_designs_most_useful_tools.php
https://bishopgames.com/importance-colors-game-design/
https://electronics.howstuffworks.com/making-a-video-game1.htm
http://gamescrye.com/blog/how-to-storyboard-your-game/
https://www.coursera.org/lecture/making-virtual-reality-game/how-to-create-a-storyboard-UPBzX
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Lesson -
Questions to
answer 4 Article
breakdown




Task 2
Working for a games development studio, you are required to produce a sketchbook to demonstrate a
Competent level of drawing skills from observation, shading techniques, perspective, construction lines, lighting
form and texture showing a process of investigation, using a variety of media listed below.
You need to draw:
1. A life study (physical characteristics e.g. (human, animal etc.).
2. Natural form (pattern, texture, form e.g. (plants, caves, rocks etc.).
3. Architectural drawing (exterior and interior perspectives, plans and elevations e.g. (buildings,
structures etc.).
Annotate and comment on each drawing tool and techniques and if the process worked, its limitations,
suitability for the study, industry etc.
This will build into a development portfolio of artwork and demonstrate your art skills and observational
knowledge, shading techniques, perspective, construction lines, lighting, form and texture.
Assignment 2 tasks:
Experiment with several Drawing methods, both traditional and contemporary ie:
Digital/Pencil/Marker Pen/Pastels
Life study (physical characteristics e.g. human animal etc.).
Natural form (pattern, texture, form e.g. (plants, caves, rocks etc.)
Architectural drawings (exterior and interior perspectives, plans and elevations e.g.
buildings, structures etc.)
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Annotate and comment on each drawing tool and techniques, did the process work? What was its limitations and how did you get over these?
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Evidence: Online Portfolio of drawings and designs
P2, M2, D2,
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DUE DATE: 7th December 2018
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LIST
Task 3 & 4
Working for a games development studio, you are required to visualise ideas and produce concept artwork for
a new game design This is essentially the work you produce in your sketchbooks).
The images you produce will show conceptualisation skills via concept art layouts of three different designs and compliment it with annotations and a written piece to demonstrate that you understand the concept art process and its importance to game development.
Each concept design will show the evolution of an idea, from the first rough sketches and idea development,
through to tonal shading, colour, detailing and then final artwork. (Again Sketchbook work, with annotation)
You are now required to dedicate several pages to designing and conceptualising one of each of the following:
1 .Anatomy: Male or female lead character for an action/adventure game. Assessed in Unit 78 Digital
Graphics.
2. Environment: A historically set fortress or a sci-fi space station
3. Object: A modern tank / armoured vehicle or a flying vehicle/aircraft.
For each one you need to show sketches and ideas stages from initial drawings to the final fully realised vision.
Include any research and/or reference images you used to help you design the subject.
Final Artwork: Look at presentation and how to display work for a professional presentation.
Assignment 3 task:
Produce 3 Final Sketches to the best of your abilities with near professional expectations. Sketches must be of character design, environment and vehicle/object - They will need to be Annotated with an explanation of your ideas and concept along with a synopsis of your game idea. The more detail the better
Assignment 4 Task:
Near Professional expectations for layout and final designs. Task 4 is literally about your final presentation of your designs, so try to make them look super nice to the eye.
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Final artwork evaluated
Final Artwork: Look at presentation and how to display work for a professional presentation.
EVIDENCE: Finished Concept Art and presentation of final pieces
P3, M3, D3
P4, M4, D4
DUE DATE: 7th January 2019